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AI Insights · Timothy · October 2022

Top 5 Military Games in the UK: Q3 2022 Performance

Discover the performance of the top 5 military games in the UK for Q3 2022, including trends in weekly revenue, downloads, and active users.

Top 5 Military Games in the UK: Q3 2022 Performance

In the third quarter of 2022, the top 5 military games on a unified platform in the United Kingdom showcased varied performance trends. The data, sourced from Sensor Tower, highlights key metrics such as weekly revenue, downloads, and active users.

Top War: Battle Game from River Game HK Limited saw its weekly revenue peak at approximately $198K in mid-July before experiencing a gradual decline to around $119K by the end of September. Weekly downloads showed a significant increase to 40.2K in early August but dropped to 8.7K by the end of the quarter. The game's weekly active users fluctuated, peaking at 111.5K in early August and ending the quarter at 75.3K.

Call of Duty®: Mobile by Activision Publishing, Inc. had a strong performance with weekly revenue hitting $181K at the start of the quarter, then dipping to around $71K mid-July, and recovering to $141K by the end of September. The game maintained a steady download rate, reaching 22.7K in mid-September. Active users saw consistent growth, peaking at 341.1K in mid-September and slightly decreasing to 333.6K by the quarter's end.

Lilith Games' Warpath: Ace Shooter experienced a varied revenue trend, starting at $63K in late June and peaking at $79.9K by the end of September. Weekly downloads saw a notable increase to 7.8K in late August but fell to 5K by the end of the quarter. Active users peaked at 55.4K in late August, before declining to 47.8K by the end of September.

Conflict of Nations: WW3 from Bytro Labs GmbH displayed a steady rise in weekly revenue, starting at $19.9K and growing to $37.6K by the end of September. Downloads spiked to 27.6K in early August but tapered off to around 15.5K by the quarter's end. Active users saw significant growth, peaking at 49.2K in early August and ending the quarter at 41.7K.

Supercell's Boom Beach had a relatively stable performance, with weekly revenue hovering around $14.5K to $16.6K throughout the quarter. Downloads remained consistent, averaging around 1.3K per week. Active users peaked at 56.1K in early July and remained steady, ending the quarter at 49.8K.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022